i'm fluent in javascript as well as klingon.

hello world. my name is Ryan Alexander Boyles. often, it's pronounced the RAB. i'm into declarative living. i am a connector. this is my life-stream / tumblr / blog. call it what you will. find my sxsw posts. any questions, ask me anything! btw, here is a standard disclaimer.



Here’s some electrifyingly awesome fashion design that would’ve made Nikola Tesla proud. Dutch designer Anouk Wipprecht created (and modeled) this stunning Faraday Cage Dress, a metal garment capable of conducting nearly one million volts of electricity. The dress is made of metal plates, 600 rings of chain mail, plasma ball epaulets and a helmet covered in metal spikes with a protective face grill.

To construct and successfully model the dress Wipprecht collaborated with ArcAttack, an Austin, TX-based performance art group who use Tesla coils and Faraday suits as part of their act. Wipprecht modeled her Faraday Cage Dress in a dazzling performance at the 2014 Bay Area Maker Faire in May:

"Standing stalwartly between a pair of Tesla coils, electricity arcing around her to the strains of In the Hall of the Mountain King by ArcAttack, Wipprecht remained safe in the confines of her homemade Faraday cage, which distributed the electrical charge around its exterior while shielding the contents within.”

Click here for video footage of the performance, including Anouk Wipprecht’s perspective from inside the suit.

If you’re interested in knowing more about how this phenomenal garment was made, Wipprecht wrote all about it in a detailed Instructables post entitled “How to Get Fashionably Struck by Lightning.” However she cautions amateurs against trying to reproduce the dress one their own:

"If the arcs raise through your heart, you might not live to tell, so if anything, this process was done very carefully," she said. "ArcAttack have been doing this for over 12 years and are specialists in their field."

Head over to Instructables to learn more about this astounding project.

[via Inhabitat and ecouterre]

They’re going to be coming up with ways of features that blow your mind, and products you haven’t thought of yet, and seeing around the next corner to articulate the way to take music to an even higher level than it is now.

Jobs had a distortion field and that was kind of a unique capability. Within the music world, this guy’s probably the closest thing you’re going to get to it.

Commentary on the importance of Jimmy Iovine to the $3B Apple+Beats deal

Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.

Scott Adams

(i’ve very stoked at the prospect of seeing Scott speak at IBM Innovate in two weeks and the prospect of meeting and interviewing him)

This is a “rocky time” for IBM. We are transforming this company for the next decade. That is not a one-year job, not when you’re a hundred billion-dollar company. We don’t want empty calories. So when people keep pushing us for growth, that is not the No. 1 priority on my list. Planes don’t fly, trains don’t run, banks don’t operate without much of what IBM does.

CEO Virginia Rometty explains why she thinks IBM Poised for Growth to the NY Times.

Kubrick’s post–Dr. Strangelove work often concerned itself with conditioning, evolution, and the threat of species wide extinction, all of which are important in this hour of the show.

Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is non-existent. And don’t bother concealing your thievery - celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from - it’s where you take them to.”



First things first - I’ve been very open with the fact that I invested in Oculus at an early round. I stand to make a very sizable chunk of money from this acquisition. I stood in Mark Rein’s office with Brendan from Oculus, held the kitbashed first version to my face, and said “This is going to be huge, I want in.” Financially, I’m excited, but when that dust settles my heart says that I really, genuinely care about VR and I want to experience and enjoy it myself, and I have faith that it will still happen, and it will be better than ever.

Regarding Facebook. I use it every day, on one hand it’s a great way to keep in touch with friends. “Oh, I saw you went to Tuscany, the pictures were amazing!” However, at the same time I’ve been steadily removing personal data from my account. (Facebook starts getting REALLY needy when you do this. Log in and it’s “C’MON TELL ME WHAT CITY YOU GREW UP IN YOUR PROFILE IS ONLY 20% COMPLETE PLEEEEASSSE!) And then there’s this meme that I’ve always loved, because it’s spot on.

Speaking of memes, The Internet Outrage Machine loves to pile on something like this. Heck, some of the memes I retweeted because they were pretty funny. While amusing, these memes and animated gifs reek of shortsightedness. People are very rear window in their thinking online “Oh now we’re going to get Farmville VR.” Maybe Zuck sees what everyone else has seen - the future - and wants to make sure it’s more than just great games and saw that it would add value to his business?

Oculus was making great strides, but they were not out of the woods yet. Someone somewhere needs to come up with a proper control scheme for it. Looking around is only one part of the experience, how the device handles movement is another thing entirely. In the words of Brendan, their CEO “VR is like an onion, whenever we solve one thing we find something else that we need to crack.”

More importantly, they needed an ecosystem. IF their system is going to be (hopefully) a dedicated system instead of a (ugh) peripheral they need their version of whatever the app store would be. Your device is only as good as the store and community around it; if users can’t say shut up and take my money, if developers can’t post their work then the device will ultimately flounder. Facebook can assist with this sort of thing, as well as having a multi billion user reach.

That’s pretty damned important.

At the end of the day the fact that programming god John Carmack and up and coming tech god Palmer Luckey BOTH think this is a good fit SHOULD TELL YOU SOMETHING. Palmer is the classic example of the old adage of “do what you really love and the money will follow.” Know what? Palmer’s going to keep doing what he loves because he believes in VR. It’s his dream. Once the dust settles, and maybe he buys a nicer home, or an Italian sports car, guess what he’s going to do?

Get right back to work.

Making a social network that stays relevant is extremely difficult, as we’ve seen over the years. We’ve all wondered - where’s the next Facebook? Every time some sort of potential app or service comes along that challenges them in any sort of way Facebook flexes their financial muscle and snatches it up. Here’s the thing about kids and teens - when it comes to social networking and apps their departure is the proverbial canary in the coal mine. If your network is losing the kids, then the teens are next, followed by the adults, and then grandma has no one left to poke. By purchasing WhatsApp and Instagram Facebook has kept its head above water, and by purchasing Oculus they’ve shot back into hyper relevance. Worried Facebook is going to ruin Oculus? Check out Whatsapp and Instagram…turns out they’re working just fine since their acquisition.

Zuckerberg has said, himself, in the statement:

Immersive gaming will be the first, and Oculus already has big plans here that won’t be changing and we hope to accelerate.”

When a company raises money from venture capitalists the end game IS acquisition. While it might have been interesting for a dedicated gaming company to purchase Oculus it might have ultimately limited their potential in regards to the myriad of things that the Rift is capable of. I want games, but I also want virtual tourism. PTSD treatment. End of life quality comfort care improvements. Treatment for a variety of fears. Architectural visualization. Pilot training. Scuba training. The list simply goes on, and on, and on. Start to imagine a VR experience that’s more social where you can sit, say, in a virtual IMAX with your best friends who all live in different cities and things start getting incredibly intriguing.

The final bit of outrage that I’m calling out is the fact that Oculus was Kickstartered and that some of those folks who donated are outraged. Apparently some folks don’t understand that donating to a Kickstarter gets you whatever reward you’re told when you donate, you don’t get equity, you don’t get to participate in the fruits of a sale of a company like that. (A fact that I’ve complained about myself in the past, if I put a bunch of money into funding something up front shouldn’t I get something big on the backend?!) Oculus crowdsourced traction from enthusiasts and then found the proper partner that can fund them and assist with bringing the platform of VR to the next level. Crowdfunding can only take you so far, especially when you’re doing something this ambitious. “I donated money to add value to a company that was eventually sold!” Well, that’s kind of how business works, folks, hate to be the bearer of bad news.

So, to conclude, now I’ll be watching the progress of Oculus as anenthusiast and as a consumer, as opposed to one who has a vested financial interest in it.

I am all about my emotionally vested interest now.

p.s. Notch, your cancelling Minecraft makes you look like a pouty kid who is taking his ball and going home. It’s a bratty and petty move and it saddens me greatly.

okay, yeah. 

also, i find it extremely funny/ironic/interesting that the Oculus Rift crew, Charles Adler (founder of Kickstarter) and Cliffy B were all in Las Vegas last month at the same time at IBM devpulse to discuss the future with dev types…